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Multi-User Sessions

Multiple consoles can work on the same show at once. Each connected console is a station; stations form a session with one master. The Station window is where sessions are managed.

How It Works

  1. One console becomes the session master (Station window → Become Master).
  2. Other consoles join the session (Station window → Join as Standby, entering the master’s address). On join, the member’s own show is auto-saved, and the member’s show data is replaced by the master’s show so everyone starts from the same state.
  3. The master controls who can write. Members join read-only by default; the master grants or revokes write access per member from the session roster.
  4. Failover: a standby keeps the master’s live output ready to send. If the master goes silent, the standby can take over output so the show does not drop.

Station States

StateMeaning
StandaloneNot part of any session; runs the local show only
Idle MasterPointed at a session; promotes automatically if the master is lost
Global MasterThe authoritative session master
Session MasterOwns session creation and coordination
ReplayJoined the session; runs local DMX for its own universes

What Members See

  • The session roster: every station in the session with its state.
  • Live membership and liveness updates from the master.
  • The shared show data (synced from the master on join).

Per-user workspaces, view-only user roles, and per-user fixture restrictions are not available in the current release — access control is per-station (read-only or write), granted by the master.