Stage Map
Stage Maps are 2D graphical floor-plan views of the stage. Fixtures and other elements are placed on the map and can be selected by clicking or dragging. Fixture elements show aim indicators that reflect the programmer’s pan/tilt.
What Stage Maps Do
- Visual fixture placement — Arrange fixtures in a 2D floor plan matching the stage layout (create a map with New Map, then add fixture elements with a fixture picker and X/Y position)
- Selection — Click a fixture, shift-click to add or remove one, or drag a rectangle to select a group. Selection is synced with the programmer, so the map doubles as a selection surface for the Controls window
- Aim indicators — Fixture elements draw their pan/tilt from the programmer’s state; the aim direction can be flipped per element
- Live feedback — Not yet available: fixtures will change color to reflect their live output
- Spatial value sets — Not yet available: applying value sets based on position
Working with Stage Maps
- Open the Stage Map window and create a map with New Map
- Add elements with the + button: fixtures (fixture picker + X/Y position), labels, or zones
- Pan (right-drag) and zoom (toolbar) to match the stage layout; toggle the background grid from the toolbar
- Select fixtures by clicking, shift-clicking, or dragging — selection follows the programmer
- Program the selected fixtures in the Controls window
Elements cannot yet be moved or removed from the canvas — placement is set when the element is created.
Map Elements
| Element | Description |
|---|---|
| Fixtures | Placed objects representing lighting instruments |
| Labels | Text labels for areas, zones, or notes |
| Zones | Rectangular or polygonal selection areas |
| Grid | Optional background grid for alignment (toolbar toggle) |
Related Documentation
- Param Groups — Aim group parameters used by the aim indicator
- Data Views — The Stage Map window and its siblings